“Had fun working on it. Always thought I-no was a dope character design.”

by CrumpSmash

 

 

I-No is the main antagonist and usually the final boss in Guilty Gear XX: The Midnight Carnival in 2002.

She is also a playable character in that game and all Guilty Gear sequels to date but this badass girl had a boss version that could be as unfair as the hardest of the old SNK bosses. To beat her, you have to be damn good, and even that won’t be enough if I-No just chooses to beat you. 

 

 

“When I think of I-No, I think of a stacked, seductive, evil, bumptious woman who doesn’t give a crap for anyone or anything except herself and her needs.”

She also loves to rock.

by Senorfro

 

 

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The one and only! Plays video games since 1987, loves video game related art and is responsible for Game-Art-HQ. Among his favourite games are Tekken, Tetris and Twisted Metal 2. You can contact me about any not working links etc. via Twitter, Facebook or directly via a comment here
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